banner



How To Download Sims In Sims 3

Sims iii Game Assistance Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Assist Q&A Forums

Contents

  • 1 Installing Sims 3 Package Files: Setup & Files
    • i.ane Setup Folders & Files
    • 1.ii Exam!
    • 1.iii Placing Package Files
    • 1.iv More than Info?

Installing Sims 3 Package Files: Setup & Files

Warning.gif

TS3 Monkey icon.png

Read before proceeding!

If you have always had your custom content in Program Files (either manually or using the Helper Monkey/Monkey Bars), yous must uninstall Monkey Confined/Helper Monkey, and remove the old framework files from Program Files path first! If you don't, some of your custom content may non work!

You must also get updates from the creator(s) for whatsoever hacks/mods before putting them in the Documents path shown below.

For full instructions on switching over from the sometime fashion to the new style, see: Installing Sims 3 Package Files: Old Fashion to the New Way. Practice this first, then come back here for instructions on installing to Documents.

Warning.gif

Also brand certain you have read TS3 CC Basics so yous know how to extract from rar/zip/7z files and how to identify file types before continuing with this page.

Setup Folders & Files

Earlier you can put the .package files in your game, you lot'll need to gear up up your game to take custom content. From patch i.12 and upwards, this is very easy!

ane.

The Documents\Electronic Arts\The Sims 3\ folder - annotation the contents are folders similar DCBackup, DCCache, InstalledWorlds, Saves, etc. (click the epitome for full size)

Go to The Sims 3 Folder in My Documents: Not in Plan Files!

  • Windows XP: C:\Documents and Settings\<user name>\My Documents\Electronic Arts\The Sims three\
  • Windows Vista/7: C:\Users\<username>\Documents\Electronic Arts\The Sims 3\
  • Mac Bone: /Users/<username>/Documents/Electronic Arts/The Sims iii/

two. Download the prepare-made FrameworkSetup.cypher This file contains everything you demand to set upward your game for custom content. Right-click on the download link beneath and cull "Relieve link as." Salve it into your Documents\Electronic Arts\The Sims 3\ binder (the aforementioned folder you just opened).

Down btn.jpg

3.

The Documents\Electronic Arts\The Sims iii\ folder with the new folder, chosen "Mods" highlighted.

Excerpt the framework: Right-click on the FrameworkSetup.cypher file and choose Extract Here (You volition get this selection if y'all have properly installed 7-Zip as advised in the TS3 CC Basics FAQ). A new folder will appear, called "Mods". Double-click on information technology to open the "Mods" folder.
4.

Within the Documents\Electronic Arts\The Sims 3\Mods binder

Bank check Mods Binder: Your Documents\Electronic Arts\The Sims 3\Mods\ folder should wait like the moving-picture show, with 3 items inside... two folders, one called "Overrides" and 1 called "Packages" and i file called Resources.cfg. Double-click on the folder called "Packages" to open it.
5.

Inside the Documents\Electronic Arts\The Sims 3\Packages folder

Check Packages Folder: Your Documents\Electronic Arts\The Sims three\Mods\Packages binder should have two files within it: NoBuildSparkles.package, and nointro.package

RightArrow.gifNote: The picture shows them with a lilliputian green plumbbob icon, and "Sims3 Package" under Type. It's okay if your icon looks similar a Sims two parcel icon, a monkey, a white sheet of paper, or annihilation else, and the type may say "Bundle" or something else. Icon and exactly what information technology says for "type" are irrelevant as far as working in the game is concerned - what matters is that information technology ends with .package.

6. Everything okay? Do your folders look every bit they should in step iv and stride 5, with all the right files/folders in place?

  • Yes! Adept! Proceed.
  • No! You must accept washed something incorrect. Delete the Documents\Electronic Arts\The Sims 3\Mods binder and outset try over again from step ane.

Examination!

At present if you lot run the game, your .package files should be fully working in-game! You already have ii package files installed, so yous can tell right away whether things are working properly.

  • nointro.package: The No Intro will eliminate the EA Intro video before the game starts loading, which makes information technology very quick and easy to run into if things are setup properly. If the plumbob animation and intro videos no longer play (you go straight to the loading screen), then you know your .package file content is working!
  • NoBuildSparkles.package: Nobuildsparkles volition show that your custom content is really working in-game. Become into build mode and build a wall, or a room. If no sparkles announced, then other package format content should piece of work too!

Both of these files work for any patch level and any/all expansions/stuff packs.


If you yet get the intro movie and build sparkles showing when you test in-game, you must have done something wrong. Delete the My Documents\Electronic Arts\The Sims 3\Mods\ folder and try once more from Step one of "Setup Folders and Files" above. Information technology will work this fashion if done properly!

Placing Package Files

Now that you know that package files are working right in your game, y'all can start downloading custom content yourself!

Of course, you'll demand to have read about any special instructions or compatability (make sure everything you get works with your patch level and expansion/stuff packs!), download the files, and extract them from their archives. All of that is explained in item on: TS3 CC Nuts - get there and read well-nigh information technology if you lot don't know how to exercise that!

Then, y'all just put any .package files yous've extracted into your Documents\Electronic Arts\The Sims 3\Mods\Packages\ folder - that's the aforementioned identify as the NoBuildSparkles.package and nointro.bundle files are. Yous can cut and paste them into the binder - simply motion them from whereever yous extracted them, or extract them direct into that folder.

You lot can, of grade, delete the NoBuildSparkles.parcel and nointro.bundle mods if y'all want your intro/build sparkles back - they were just at that place to show y'all where to put the files, and to verify that packages are working in your game.

More Info?

Need more information about .package files and custom content?

Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Help Q&A Forums

How To Download Sims In Sims 3,

Source: https://simswiki.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Setup_and_Files

Posted by: martinhurping.blogspot.com

0 Response to "How To Download Sims In Sims 3"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel